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News: Gaming

Sam & Max debuts on PSN with Devil's Playhouse

12.03.2010

Sam & Max debuts on PSN with Devil's Playhouse

Veterans of the PC and even the Xbox 360's Live network at this stage, the crazy dog and rabbit crime-solving duo Sam & Max are about to confuse and entertain the hell out of PlayStation fans with their latest adventure, The Devil's Playhouse.

Sam & Max comes to the PlayStation

The Devil's Playhouse is a series of five episodic games with The Penal Zone being the first, and this will be released on 15 April onto the PlayStation Network (PSN) and will also be available on the PC and Mac, but not for the Xbox 360.

skunkape screenshot

The mysterious Skunk Ape ... who is he? WHO?

The four remaining episodes are: The Tomb of Sammun-Mak, They Stole Max's Brain!, Beyond the Alley of the Dolls and The City That Dares Not Sleep.

For those of you who are new to Sam & Max, this game series started as a comic by Steve Purcell and then arrived in 1993 on the PC as a 2D point-and-click adventure game called Sam & Max Hit the Road.

screenshot captain stinky

Aar. This be Captain Stinky ... and his radio.

The tongue-in-cheek nod to all things Americana, especially film noir and the hard-boiled Sam Spade-esque private investigator, combined with attention to detail and plenty of silly laughs and bizarro happenings, make this games series a classic.

Recently revived by Telltale Games in episode format for the Xbox 360 Live platform, PC, more recently the Mac and now for the PlayStation, 2010 is their year.

screenshot skunkape

Skunk Ape contemplates deeply while staring at a brain in a jar

The new Sam & Max plot? Bizarro

With plenty of teleportation, mind reading, intergalactic simians, eldritch gods, under-dwellers and an arcane scholar, this looks to be a meaty series, and Max develops psychic powers, which kicks off the whole strange series of events.

"Telltale continues to excel at channelling Sam & Max's extremely peculiar sensibilities," said Sam & Max creator Steve Purcell.

"For each subsequent season they somehow manage to toss ever more mind-addling scenarios at the Freelance Police. The creative team inhabits these characters so well that if I were their parents I'd be worried about them."

By Marie Boran

 

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